Course
Skills Expanded
Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD
In this tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. Software required: Cinema 4D 15, TurbulenceFD and After Effects.
What you'll learn
In this TurbulenceFD tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation.
- In preparation to use TurbulenceFD, we'll go through the many steps of setting up our ship to animate as it's being ''hit" by a ballistics object.
- We'll then utilize TurbulenceFD to help us react to this ''hit'' with fire and smoke.
- Using CINEMA 4D's rigid body dynamics, we'll implement debris being struck and falling away.
- By using TurbulenceFD's emitter tags, we can then combine CINEMA 4D's dynamics with TurbulenceFD's simulation to give the effect of an explosion from a damaged engine.
Table of contents
Introduction and Project Overview
1min
Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD
124mins
- Setting up Our 3D Scene for Animating 12m
- Fine Tuning Our Animation and Movement 10m
- Implementing Our Tfd Container and Building in Rigid Body Dynamics 10m
- Building Out Additional Debris via Dynamics and Tfd Emitter 12m
- Refining Our Tfd Attributes 10m
- Implementing Secondary Dynamics 11m
- Setting up Our Camera for the Action Shot 7m
- Adding the Ground Plane with Texture and 3D Lights for Data Export 13m
- Setting up Our Render Passes and Import for After Effects 19m
- Compositing Our Shot 7m
- Adding Atmosphere Effects 9m
- Blending, Color Correcting, and Final Output 5m