Animating a Short Film in Maya and Unreal Engine
Throughout these lessons, we'll learn how to make Unreal Engine work as a viable render engine for an animated short film we'll create in Maya.
What you'll learn
Throughout these lessons, we'll learn how to make Unreal Engine work as a viable render engine for an animated short film we'll create in Maya. Preparing animation and assets for use in a real-time engine takes a different workflow than one might be used to working with in a normal render engine like Mental Ray. It comes with it's own set of challenges and things to work around, but ultimately the ability to render in real-time makes any of these issues worth it. Unreal Engine can become an invaluable tool, particularly if you don't have access to a render farm, by letting you create fantastic visuals with relatively modest hardware.
Table of contents
- Setting up Unreal Project Files 3m
- Best Practices for Creating Maya Assets for Unreal 9m
- Importing Maya Assets 6m
- Creating Materials and Textures 7m
- Adjusting Texture Maps 8m
- Creating Your Set in Unreal 9m
- Static vs. Dynamic Lighting 6m
- Set Lighting in Unreal 8m
- Using Post Process Volumes 9m
- Exploring Depth of Field 8m
- Animating in Maya for Unreal 5m
- Exporting Animation from Maya to Unreal 7m
- Exporting Camera Animation from Maya to Unreal 8m
- Adding Physics to a Character 10m
- Blending Animation and Physics with Blueprints 6m
- Editing Animations Together Using Matinee 8m
- Editing Camera Cuts Together Using Matinee 6m
- Animating a Flashing Light in Unreal Using Matinee 4m
- Rendering an Image Sequence Out of Matinee in Unreal 5m