Animating In-game Biped Characters in Maya
Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. Software required: Maya 2014.
What you'll learn
Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Software required: Maya 2014.
Table of contents
- Posing the Idle State 10m
- Animating Idle State 10m
- Starting to Animate the Run Cycle 10m
- Continuing to Animate the Run Cycle 10m
- Finalizing the Run Cycle 10m
- Posing the Jump Cycle 10m
- Finalizing Jump Cycle 10m
- Starting the Attack Animation 10m
- Finalizing the Punch 10m
- Creating Hit Reaction Animation 10m
- Adding Breakdowns for Hit Reaction 10m
- Starting to Animate the Death Animation 9m
- Continuing the Death Animation 10m
- Posing the Celebration Animation 10m
- Finalizing the Celebration 9m
- Creating Deselect Idle 9m
- Finalizing Deselect Idle 10m