Animating an Acrobatic Fight Scene in Maya
Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. Software required: Maya 2013.
What you'll learn
Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We'll use the main actions of the fighters for the animation and technical names. We'll begin developing the animation by blocking the first character's poses and defining his timing and contact points. Then, we'll work on the breakdowns and continue to refine the shot into smooth curves. Next, we'll define their overlapping actions and body mechanics by working on the secondary motions. To add more interest in the final pass, we'll add extra motion to our fighters using Maya nCloth and Maya Hair. At the end of the course, you'll be able to create a successful and complex fighting scene animation full of acrobatic performances. Software required: Maya 2013.
Table of contents
- Project Workflow Overview 7m
- Analyzing the Video Reference and Storyboard 10m
- Setting up the Project and Blocking Our Fighters 13m
- Continuing to Block Our Fighters Poses 12m
- Blocking Our Capoeira Fighter 10m
- Blocking Our Karate Fighter 11m
- Starting the Breakdown Poses on Our Karate Fighter 10m
- Continuing to Pose the Karate Fighter Breakdowns 12m
- Posing the Karate Fighter for a Jump Move 11m
- Posing the Karate Fighter for a Kick Move 8m
- Refining the Evasion Move in Animation 11m
- Finishing the Breakdowns for Our Karate Fighter 14m
- Starting the Breakdown Poses on Our Capoeira Fighter 9m
- Continuing to Pose the Capoeira Fighter Breakdowns 10m
- Posing Our Capoeira Fighter for an Evasive Jump 11m
- Breaking Down Our Capoeira Fighter for Contact 10m
- Setting up the Capoeira Fighter Flying Kick 12m
- Finishing the Breakdowns for Our Capoeira Fighter 15m
- Polishing Our Animation 11m
- Adjusting the Timing of Each Fighter 10m
- Smoothing the Curves 11m
- Completing the Ik/fk Switch on the Karate Fighter 12m
- Continue with the Ik/fk Switch on the Capoeira Fighter 10m
- Completing the Ik/fk Switch on the Capoeira Fighter 10m
- Finishing the Project 14m
- Reviewing the Revisions and Adjustments 16m