Creating an Action-adventure 3rd Person Puzzle in UDK
In this tutorial, we will learn how to create a type of gameplay puzzle typically seen in 3rd person action adventure games. Software required: July 2013 UDK Beta.
What you'll learn
In this tutorial we will learn how to create a type of gameplay puzzle typically seen in 3rd person action adventure games. We will go over the steps required to set up the puzzle scripting and animations from scratch. We will use the visual scripting system Kismet and the keyframing tool Matinee included with UDK to accomplish this. By the end of this tutorial, you will have the knowledge to create your own gameplay puzzles as well as different types of prototypes using UDK. Software required: July 2013 UDK Beta.
Table of contents
- Playing Through the Finished Puzzle 3m
- Setting up the Level 12m
- Setting up the Torch 14m
- Picking up the Torch from the Crate 9m
- Dropping and Picking up the Torch 8m
- Lighting the Torch 5m
- Puzzle Solution Torch Setup 5m
- Puzzle Solution Mechanisim 14m
- Setting up the Pressure Plates and Animations 8m
- Building the Pressure Plate Logic 6m
- Creating the Puzzle Logic 12m
- Creating the Puzzle Solved Cinematic 12m
- Using the Sound Cue Actor 5m
- Creating Sound Cues 18m
- Using Named Variables 5m