Utilizing Advanced Shading Techniques Using V-Ray in Maya
In this series of V-Ray and Maya tutorials, we'll examine step by step how V-Ray shaders work and how we can modify and stack them to create realistic materials. Software required: Maya 2014, V-Ray 2.40, NUKE 7.
What you'll learn
In this series of V-Ray and Maya tutorials, we'll examine step by step how V-Ray shaders work and how we can modify and stack them to create realistic materials. We'll cover BRDFs, reflectance curves, and the layering of different components to create complex materials. We'll also look at creating many different types of shaders, such as metallic paint, ice cubes, and various insect textures for our snail asset. You'll gain a good overall understanding of some of the more expert features of the V-Ray shading tools. By the end of this V-Ray and Maya training, you'll have a deeper understanding of advanced shading techniques using V-Ray in Maya. Software required: Maya 2014, V-Ray 2.40, NUKE 7.
Table of contents
- Utilizing Shader Components 9m
- Employing BRDFs 11m
- Using DMC Sampling to Interact with Shaders 11m
- Applying the Fresnel Effect 12m
- Layering Speculars 13m
- Exploring Layering Options 10m
- Creating a Metallic Paint Shader 12m
- Finalizing Metallic Paint Shader 10m
- Creating an Ice Cube Shader 11m
- Completing Ice Cube Shader 11m
- Constructing a Chocolate Shader 10m
- Adding Layers to Our SSS2 Base 9m
- Shading the Snail Shell 12m
- Layering Our Snail Shell 9m
- Building the Snail Body 10m
- Shading the Snail Body 9m
- Creating the Snail Trail Shader 9m
- Shading the Metal Base 9m
- Finalizing Our Render 8m
- Viewing Our Final Image 6m