Advanced Character Modeling in ZBrush and Photoshop
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop. The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great-looking rendered still as an end product. Software required: Zbrush 4.0, Photoshop.
What you'll learn
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop. The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great-looking rendered still as an end product. It is intended as an overall introduction to many of the tools within ZBrush that make the creation and output of this kind of illustration possible. The image you see above was sculpted, textured and rendered in a single 9-hour day using these techniques. Software required: Zbrush 4.0, Photoshop.
Table of contents
- Base Mesh Creation and Refinement 14m
- Quick Mesh Reshaping and Rough Detailing 18m
- Using Layers to Change the Base Shape 14m
- Using Layers to Blend and Refine the Final Basic Mesh 11m
- Re-topologizing the Mesh 35m
- UV Master Introduction, Tips and Tricks 17m
- Optimizing UV Space 17m
- Masking Areas of the Model 8m
- Finding the Natural Anatomical Flow of Details 48m
- Fine Lines and Wrinkles, Skin Imperfections, Pores 37m
- Texture Painting Techniques with Polypaint 26m
- Underpainting the Skin Textures and Layer Blending 16m
- Posing the Finished Maquette 13m
- Quick GI Lighting Setups for Rendering 17m
- Using BPR to Render Elements for Compositing 13m
- Basic Compositing Effects in Photoshop 14m
- Painting Details and Color Effects to Avoid Re-renders 17m
- Quick Effects Techniques in Photoshop 9m